Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, 2 April 2015

I was browsing Twitter the other day and came across this tweet from Bron Stuckey:

Seeing that sign made me think about the still prevalent attitude that playing computer games is anti-social. So many people ignore the sense of community that forms when children (or adults) share a passionate interest in gaming.

Real friendships have blossomed over a shared passion for games like Minecraft. I have seen the power of connections made through games in my students, especially those who aren't part of the "cool" group. It often allows these children to be "experts" who are sought out by others. This can be pretty powerful for kids who are a bit on the outer.

As a teacher, I have used my (rather meagre) game knowledge to make connections with my students. Being able to converse with a student about Minecraft directly led to that child feeling confident and eager to include the game in their writing. For a very reluctant writer, that was pretty huge.

Of course not all libraries discourage games. Auckland Libraries run several gamer focussed activities. And who knows, maybe the kids will pick up a book or two while they are there

Sunday, 8 June 2014

My Favourite Time Filler

 Like most teachers, I often find I have a few minutes to fill in before bell time. If there is not enough time to read a book, I often play a "Guess my Number" game with the children. I have played this with classes from years 3 to 6 and they have all loved it.

Guess My Number  
  1.  I write a series of numbers (usually 1-12, 1-15, 1-20 but could be any numbers) on a whiteboard.
  2. I tell the class that I am thinking of a number and they have to guess it BUT they can't just tell me a number. They have to give an equation that equals the number they want to guess.
  3. I model some examples eg 1 + 1 = 2. The equations can be as easy or hard as they want to make them.
  4. I make it clear they have to say the equation AND the answer.
  5. They start guessing. I cross off each incorrect guess until the right number is found.
  6. The person who guessed the number then gets to come up and pick a number to be guessed.
What I like about this game is that it differentiates itself - the children can make an equation that suits their level - and it requires minimal resources. We also squeeze a little bit more maths into the day which is always a good thing. 

Tuesday, 13 May 2014

What I have learned from Candy Crush

Candy crush home screen

Candy Crush. Addictive? Yes! Educational? Maybe. It has certainly taught me a few things:

 

  1. Persistence pays off. Some levels are fairly simple. Others seem impossible. Yet if you play a level often enough, chances are you will eventually beat it. Some of the most difficult levels (to my mind at least) rely require a large chunk of good luck to pass. Whether you wish to give the game enough of your valuable time to eventually get that lucky break is a question only you can answer.
  2. Revisiting "simple" games can make you a better player. Partly because I get very annoyed with the levels that rely mostly on luck, I have deleted Candy Crush twice now. Because I don't save my games via Facebook, when I start the game again, I had to start right from the beginning. A bit tedious perhaps, but I have noticed that this has led to an improvement in my candy crushing skills, especially in spotting the patterns that make the special candies. Just like revising old school work, revisiting earlier levels helps to consolidate my knowledge.
  3. It pays to consider the whole problem, rather than just focus on one part. It is very easy to focus just on one part of the board and forget that there may be moves available elsewhere that will get you where you want to go.
  4. Be prepared to revise your strategy if it isn't working. I had difficulty passing some levels because I was not using the right strategy. Recognizing this and making changes lead to success.
  5. Don't give up until the end. I have lost count of the number of levels I have unexpectedly won on the very last move. Being prepared to go on even if you think you are beaten can sometimes pay off.
  6. Keep your eye on the prize. Each type of level has a particular goal. Staying focussed on the end result helps to avoid the distractions that can prevent a successful outcome.
  7. Sometimes walking away for a time is the best way to succeed. The first time i deleted the game, I stayed away for several months. When I started playing again, I found that had a much better idea of how to play and the patterns that I was looking for.
  8. Shortcuts do not lead to long term success. One of the things that interests me about this game is the business model, which is largely based on players buying extra moves, power-ups and lives. At the end of every failed level you are offered more moves (for $1.29). If you don't take up the offer, you have to play again and again until you pass, so you become a more skillful player with a better grasp of winning strategies. Buying your way through a level deprives you of all that practice (not to mention cash!) My contribution to Candy Crush's makers to date: $0.